Saturday, 11 February 2017

stretch and squash





well the creating the stretch and squash rig was fun and bit tricky as the Node editor had to play a big part in getting the stretch and squash done where different nodes had to be connected to get the stretch and squash and multiply and divide node was the best friend in getting the job done then a master ctrl or global ctrl is created which can move scale and rotate the charecter.

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