Wednesday 15 March 2017

HEAD RIG




Well here's my most toughest rig ive done rigging a charecters head after placeing  the joints the tough part is paint weight skin to influence different parts of the head to joints....which was quite tough...thn i gave ctrls to make the eyebrowns and mouth to move

Tuesday 14 March 2017

Mental Ray Materials

Well here's my first time of using Mental ray Materials like mia sss etc where i had quite a fun time using them...well itz not the same as the typical lambert blinn phong which i am used to... but it was quite fun n awesome to texture with these materials and also gave an enhanced render output unlike the previous materials which i was used too...

Wednesday 8 March 2017

Reflective Caustics


Caustics Kryptonie

here's my new Lighting where I created Superman's greatest Weakness Kryptonite. here I used a spotlight and rendered using mental ray to get the Caustics out.where caustics photons do the trick of getting the hot glow from the object overall had fun creating this and...got tired of it rendering

Light Fog


Saturday 4 March 2017

Ball Kick Animation


Head joint setup




well here is the head joint setup where ive setup up jaw joint upper jaw n lower jaw neck joint head joint etc it was fun n easy and the all joints were grouped and  named according

arm ik fk and joint setup and finger rig and skinning









well here's my finger hand and arm rig where ive used ik and fk handles it was at first quite tricky to use but later to the hang to it I used many new things like adding joints inbetween adding scripts to make the arm rotate over it was a fun learning rig experience

Monday 13 February 2017

Transformation rig Skyress

Here Skyress from The Anime Series Bakugan skyress is a form a green phoenix bird which is a mini transformer which transformes from a Ball to a cyborg bird and it has been Rigged and animated it has been rigged used the rig tool Set driven key which at the start was tricky but later i got the hang of it...overall i had fun modelling Rigging and Animating Skyress.



Saturday 11 February 2017

stretch and squash





well the creating the stretch and squash rig was fun and bit tricky as the Node editor had to play a big part in getting the stretch and squash done where different nodes had to be connected to get the stretch and squash and multiply and divide node was the best friend in getting the job done then a master ctrl or global ctrl is created which can move scale and rotate the charecter.

Spine setup rig









spine was Created using Joints and two joints have been added ik and fk joints and had to be grouped proper to get a proper spine setup fot the charecter and later the spine joints were connected to the leg joints due to which the leg joints due to which he could jump and controls r given an parent constrained to the joints

NUKE MUSHROOM 3d fluids


Saturday 4 February 2017

Leg Rigg



















This is the start of my charecter rigging and he's my first rig which is the leg rig which was quite easy to do using joints and ik Handle and attributes have been added for toe pivot toe roll and ankle pivot.

Wednesday 25 January 2017

Final Gathering

my third lighting composition is fa or final gathering is where....,, usually incandesense and ambient color will not illuminate a scene but when final gathering is on everything in the above composing is being illuminated by plains which have lambert material and hav a lot of incandesense and ambient color.

Global Illuminatiion

GI is the second lighting ive done in mental ray where the gi should be turn on in the mental ray render setting which allows the object to illuminate and spread the light from a specific object .where u can see those weird looking ducklings r illuminating the yellow and blue light.

Lambert Lighting

here's my Lambert lighting where i jst placed few area lights and a directional light as a key light to get a room lighting composition and ive render with mental ray....which drove me crazy by the time it finished rendering and also introduced me to blackbody and amb occulsion over all it was a fun time with lighting and my first mental ray render.

Friday 20 January 2017

Catterpillar Track

here an another rig the catterpillar track which was a fun and easy rig which uses  motion path,blend shape and a mel script to make the track rotate. 

Thursday 5 January 2017

TREE RIG




Here's my next n the most fun rig ive done...a tree rig which can stretch n squash bend and the leaves move using n dynamics.a master ctrl has been added and the tree bends n squashes not because of a squash or bend  deformer but using joints and ik spline. overall this was a fun and easy rig ive done i enjoyed rigging it.