Saturday 31 December 2016

Walk Cycle

this is my first ever full charecter walk cycle in maya....quite complicated at first but as time goes i am sure ill get on with it....it was fun animation but bit trick....and also animating a complex charecter like hulk is quick tough but fun....over all i enjoyed animating the charecter and sure will do better and cooler animations soon....

Posing







here r few posses ive done...using a character called norman where ive taken up references of my self posing in diff poses like one arm pushup pose,a spiderman pose(sorta) doctor strange pose  a superhero landing pose  and a baseball bat holding pose..it was really fun posing and also gave me an idea of using all the controls of a charecter.

Monday 12 December 2016

Ball Bounce Animation

well...here's my first ever Animation a Simple ball bounce which i used an airless basket ball as a reference hehehe.....well this is my first animation ever 3D animation where i had to go back to the basics where all 12 principals of Animation were Back. ball bounce involed lot of timming and spacing...but what i thought was just adding key frames would help in getting the job done....but i was introduced to another tool in maya called Graph editor where i had to tweek the tangents of the ball bounce give weights and lots more stuff.....well since this is my first experience with graph editor i believe soon ill get a hang of it..and animate more cool stuff. overall it was a fun and new and tricky experience animating and using graph editor.and also i used the motion path which acted like a form of onion skin for me in 3d animation which i found was very helpful and awesome..overall i had fun.

Wednesday 7 December 2016

wheel rig playblast video

here's my rig..a wheel rig....which i really enjoyed doing.....even though there was math in it....
well...the rig was rigging the wheels of a wooden elephant toy,..usual see with toodlers and i enjoyed doing this rig there were few rotate equations which i used to get the wheel to rotate and a master ctrl has been added and a squash deformer....over all this was the easiest of all the rigs...and really enjoyed doing it...

Tuesday 6 December 2016

BOW AND ARROW RIG playblast






here's my next Rig....the bow and  arrow which i believe was quite complicated for a beginner like me ...where the normal constraints had to be added and this rig introduced me to  joints which has been added to the bow, and clusters which is on the string and i got introduced to node editor.....well this isnt the node editor which iam used to in hypershade.....this node editor creates connections  between parent and child through connecting them by translate values rotate values etc....m still learning...comparing to all the rigs ive done this was challenging .....but learnt a lot doing it..

WOODEN TOY RIG playblast video


Thursday 1 December 2016

Wooden toy RIG






here's the next and the most fun rig ive done....a wooden toy with a crack when rotates makes the catterpillar to move it was really fun to rig the toy as it had no Driven key...hehehe...it consisted of using only the Awesome Constrains. the rig consists of orient,parent,point constrains which was really fun to use and rig.