Get inspired by a concept...illuminate the concept or get creative with the concept....then ignite or unleash it on the world
Saturday, 31 December 2016
Walk Cycle
Posing
here r few posses ive done...using a character called norman where ive taken up references of my self posing in diff poses like one arm pushup pose,a spiderman pose(sorta) doctor strange pose a superhero landing pose and a baseball bat holding pose..it was really fun posing and also gave me an idea of using all the controls of a charecter.
Monday, 12 December 2016
Ball Bounce Animation
Wednesday, 7 December 2016
wheel rig playblast video
well...the rig was rigging the wheels of a wooden elephant toy,..usual see with toodlers and i enjoyed doing this rig there were few rotate equations which i used to get the wheel to rotate and a master ctrl has been added and a squash deformer....over all this was the easiest of all the rigs...and really enjoyed doing it...
Tuesday, 6 December 2016
here's my next Rig....the bow and arrow which i believe was quite complicated for a beginner like me ...where the normal constraints had to be added and this rig introduced me to joints which has been added to the bow, and clusters which is on the string and i got introduced to node editor.....well this isnt the node editor which iam used to in hypershade.....this node editor creates connections between parent and child through connecting them by translate values rotate values etc....m still learning...comparing to all the rigs ive done this was challenging .....but learnt a lot doing it..
Thursday, 1 December 2016
Wooden toy RIG
here's the next and the most fun rig ive done....a wooden toy with a crack when rotates makes the catterpillar to move it was really fun to rig the toy as it had no Driven key...hehehe...it consisted of using only the Awesome Constrains. the rig consists of orient,parent,point constrains which was really fun to use and rig.
Saturday, 26 November 2016
here's my next Rig...The Juice Box Rig which stretches,squashes and twists....the juice can perform all these things by adding a non linear deformers like bend twist and squash these deformers help in creating as sorts of deformations in the poly model..then a deformer known as sculpt deformer is added to show the juice is moving through the straw then a master ctrl is add for the over all scaling rotating and moving of everything ........the juice box rig was fun but quite complicated as many deformer have to be added and two objects had to be rigged...it was quite challenging but introduced me to a whole lot of new stuff.
straw rig using sculpt deformer
Monday, 21 November 2016
Sunday, 6 November 2016
Saturday, 10 September 2016
Thursday, 8 September 2016
using UV Texture i created a pirate map which i felt was fun but challenging as usually for creating a psd network i used to pull out only the colour attribute but now had to pull out even the transparency out.but it was fun to make the map and a make your on continents islands treasures which was a fun time.
well I guess you remember this truck from the modelling post which I published last month it's the same truck but it's uv textured,well I thought I would be cool to use photoshop to give my truck CRazy textures on it ...it kinda look like a circus truck with clowns jumping in it.
here's the uv texture editor of the textured truck above
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